make the rain able to be matrix
This commit is contained in:
@@ -35,23 +35,201 @@
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# ------------------------------------------------------------------------------
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# ------------------------------------------------------------------------------
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# ------------------------------------------------------------------------------
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# ------------------------------------------------------------------------------
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# Let the rain fall
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# Generic rain-like engine and presets
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_rain_build_colors()
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{
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local base_color="$1"
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RAIN_ENGINE_COLORS=()
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case $base_color in
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green)
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for i in {22..28} {34..40} {46..48}; do RAIN_ENGINE_COLORS+=("\e[38;5;${i}m"); done ;;
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blue)
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for i in {17..21} {27..33} {39..45}; do RAIN_ENGINE_COLORS+=("\e[38;5;${i}m"); done ;;
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red)
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for i in {52..52} {88..88} {124..124} {160..160} {196..201}; do RAIN_ENGINE_COLORS+=("\e[38;5;${i}m"); done ;;
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yellow)
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for i in {58..58} {100..100} {142..142} {184..184} {226..229}; do RAIN_ENGINE_COLORS+=("\e[38;5;${i}m"); done ;;
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cyan)
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for i in {30..31} {37..38} {44..45} {50..51}; do RAIN_ENGINE_COLORS+=("\e[38;5;${i}m"); done ;;
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*)
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RAIN_ENGINE_COLORS=("\e[37m" "\e[37;1m")
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for i in {244..255}; do RAIN_ENGINE_COLORS+=("\e[38;5;${i}m"); done ;;
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esac
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}
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_rain_build_chars()
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{
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local mode="$1"
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local charset="$2"
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RAIN_ENGINE_CHARS=()
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case "$mode" in
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matrix)
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case "$charset" in
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""|binary)
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RAIN_ENGINE_CHARS=("0" "1")
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;;
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kana|kanji)
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# Half-width katakana set, generally rendered as single-cell glyphs.
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RAIN_ENGINE_CHARS=("ア" "イ" "ウ" "エ" "オ" "カ" "キ" "ク" "ケ" "コ" "サ" "シ" "ス" "セ" "ソ" "タ" "チ" "ツ" "テ" "ト" "ナ" "ニ" "ヌ" "ネ" "ノ" "ハ" "ヒ" "フ" "ヘ" "ホ" "マ" "ミ" "ム" "メ" "モ" "ヤ" "ユ" "ヨ" "ラ" "リ" "ル" "レ" "ロ" "ワ" "ン")
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;;
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ascii)
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RAIN_ENGINE_CHARS=("0" "1" "2" "3" "4" "5" "6" "7" "8" "9" "A" "B" "C" "D" "E" "F")
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;;
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*)
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disp E "Unknown charset: ${charset} (supported: binary, kana, ascii)."
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return 1
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;;
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esac
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;;
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*)
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RAIN_ENGINE_CHARS=("|" "│" "┃" "┆" "┇" "┊" "┋" "╽" "╿")
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;;
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esac
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return 0
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}
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_rain_engine()
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{
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local step_duration="$1"
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local base_color="$2"
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local mode="$3"
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local charset="$4"
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command -v tput >/dev/null 2>&1 || {
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disp E "The program 'tput' is required but not installed."
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return 1
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}
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_rain_build_colors "$base_color"
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_rain_build_chars "$mode" "$charset" || return 1
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local rain_colors=("${RAIN_ENGINE_COLORS[@]}")
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local rain_chars=("${RAIN_ENGINE_CHARS[@]}")
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local rain_color_tab=${#rain_colors[@]}
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local rain_tab=${#rain_chars[@]}
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local exit_st=0
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local num_rain_metadata=5
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local term_height=0 term_width=0
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local X=0 Y=0 drop_length=0 rain_drop=0
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local max_rain_width=0 max_rain_height=0
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local new_rain_odd=0 falling_odd=0
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sigwinch()
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{
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term_width=$(tput cols)
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term_height=$(tput lines)
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case "$mode" in
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matrix)
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((max_rain_width = term_width * term_height / 3))
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((max_rain_height = term_height < 8 ? 1 : term_height / 6))
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((new_rain_odd = term_height > 50 ? 100 : term_height * 2))
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((new_rain_odd = new_rain_odd * 85 / 100))
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((falling_odd = 100))
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;;
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*)
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((max_rain_width = term_width * term_height / 4))
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((max_rain_height = term_height < 10 ? 1 : term_height / 10))
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((new_rain_odd = term_height > 50 ? 100 : term_height * 2))
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((new_rain_odd = new_rain_odd * 75 / 100))
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((falling_odd = term_height > 25 ? 100 : term_height * 4))
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((falling_odd = falling_odd * 90 / 100))
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;;
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esac
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}
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do_exit()
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{
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exit_st=1
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}
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do_render()
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{
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local idx=0 y=0 drop_color=""
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for ((idx = 0; idx < num_rains * num_rain_metadata; idx += num_rain_metadata)); do
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X=${rains[idx]}
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Y=${rains[idx + 1]}
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drop_length=${rains[idx + 4]}
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for ((y = Y; y < Y + drop_length; y++)); do
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((y < 1 || y > term_height)) && continue
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printf "\e[%d;%dH " "$y" "$X"
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done
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done
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for ((idx = 0; idx < num_rains * num_rain_metadata; idx += num_rain_metadata)); do
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if ((100 * RANDOM / 32768 < falling_odd)); then
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if ((++rains[idx + 1] > term_height)); then
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rains=("${rains[@]:0:idx}" "${rains[@]:idx+num_rain_metadata:num_rains*num_rain_metadata}")
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((num_rains--))
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continue
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fi
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fi
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X=${rains[idx]}
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Y=${rains[idx + 1]}
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rain_drop=${rains[idx + 2]}
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drop_color=${rains[idx + 3]}
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drop_length=${rains[idx + 4]}
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for ((y = Y; y < Y + drop_length; y++)); do
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((y < 1 || y > term_height)) && continue
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printf "\e[%d;%dH%s%s" "$y" "$X" "$drop_color" "$rain_drop"
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done
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done
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}
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trap do_exit TERM INT
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trap sigwinch WINCH
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stty -echo
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printf "\e[?25l"
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printf "\e[2J"
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local rains=()
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local num_rains=0
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local ch=""
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sigwinch
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while ((exit_st <= 0)); do
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read -r -n 1 -t "$step_duration" ch
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case "$ch" in
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q|Q)
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do_exit
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;;
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esac
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if ((num_rains < max_rain_width)) && ((100 * RANDOM / 32768 < new_rain_odd)); then
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rain_drop="${rain_chars[rain_tab * RANDOM / 32768]}"
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drop_color="${rain_colors[rain_color_tab * RANDOM / 32768]}"
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drop_length=$((max_rain_height * RANDOM / 32768 + 1))
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X=$((term_width * RANDOM / 32768 + 1))
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Y=$((1 - drop_length))
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rains=("${rains[@]}" "$X" "$Y" "$rain_drop" "$drop_color" "$drop_length")
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((num_rains++))
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fi
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do_render
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done
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printf "\e[%d;1H\e[0K" "$term_height"
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printf "\e[?25h"
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stty echo
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trap - TERM INT
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trap - WINCH
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}
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# ------------------------------------------------------------------------------
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# Let the rain fall (current style)
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# Usage: rain [OPTIONS]
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# Usage: rain [OPTIONS]
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# Options:
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# -s, --speed NUM Set the drop delay in seconds (default: 0.050).
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# Lower values = faster rain.
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# -c, --color COLOR Set the color theme (default: white).
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# -h, --help Display this help message and exit.
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# Available Colors:
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# green : The classic Matrix digital rain
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# blue : Deep ocean blue gradients
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# red : Crimson/Blood rain
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# yellow : Amber and gold tones
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# cyan : Electric cyan/turquoise
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# white : Greyscale and white (original style)
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rain()
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rain()
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{
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{
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show_usage() {
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_rain_show_usage()
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{
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printf "Usage: rain [OPTIONS]\n"
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printf "Usage: rain [OPTIONS]\n"
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printf "Options:\n"
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printf "Options:\n"
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printf "\t-s, --speed NUM Set the drop delay in seconds (default: 0.050).\n"
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printf "\t-s, --speed NUM Set the drop delay in seconds (default: 0.050).\n"
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@@ -59,7 +237,7 @@ rain()
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printf "\t-c, --color COLOR Set the color theme (default: white).\n"
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printf "\t-c, --color COLOR Set the color theme (default: white).\n"
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printf "\t-h, --help Display this help message and exit.\n\n"
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printf "\t-h, --help Display this help message and exit.\n\n"
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printf "Available Colors:\n"
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printf "Available Colors:\n"
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printf "\t\e[32mgreen\e[0m\t: The classic Matrix digital rain\n"
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printf "\t\e[32mgreen\e[0m\t: Matrix-like green shades\n"
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printf "\t\e[34mblue\e[0m\t: Deep ocean blue gradients\n"
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printf "\t\e[34mblue\e[0m\t: Deep ocean blue gradients\n"
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printf "\t\e[31mred\e[0m\t: Crimson/Blood rain\n"
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printf "\t\e[31mred\e[0m\t: Crimson/Blood rain\n"
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printf "\t\e[33myellow\e[0m\t: Amber and gold tones\n"
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printf "\t\e[33myellow\e[0m\t: Amber and gold tones\n"
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@@ -69,163 +247,124 @@ rain()
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}
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}
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local step_duration=0.050
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local step_duration=0.050
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local base_color="white" # default color scheme, can be overridden by --color
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local base_color="white"
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# Analyse arguments
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while [[ "$#" -gt 0 ]]; do
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while [[ "$#" -gt 0 ]]; do
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case $1 in
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case $1 in
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-s|--speed)
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-s|--speed)
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if [[ -n "$2" && ! "$2" =~ ^- ]]; then
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if [[ -n "$2" && ! "$2" =~ ^- ]]; then
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step_duration="$2"; shift
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step_duration="$2"
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shift
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else
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else
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disp E "--speed requires a numeric value."
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disp E "--speed requires a numeric value."
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show_usage && return 1
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_rain_show_usage
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return 1
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fi
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fi
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;;
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;;
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-c|--color)
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-c|--color)
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if [[ -n "$2" && ! "$2" =~ ^- ]]; then
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if [[ -n "$2" && ! "$2" =~ ^- ]]; then
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base_color="$2"; shift
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base_color="$2"
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shift
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else
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else
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disp E "--color requires a color name."
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disp E "--color requires a color name."
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show_usage && return 1
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_rain_show_usage
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return 1
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fi
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fi
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;;
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;;
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-h|--help)
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-h|--help)
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show_usage && return 0
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_rain_show_usage
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return 0
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;;
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--)
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shift
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break
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;;
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;;
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*)
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*)
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disp E "Unknown option: $1"
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disp E "Unknown option: $1"
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show_usage && return 1
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_rain_show_usage
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return 1
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;;
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;;
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esac
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esac
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shift
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shift
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done
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done
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# Define colors (256-colors gradients)
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_rain_engine "$step_duration" "$base_color" "rain" ""
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local rain_colors=()
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case $base_color in
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green) # Matrix style green
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for i in {22..28} {34..40} {46..48}; do rain_colors+=("\e[38;5;${i}m"); done ;;
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blue) # Deep ocean blues
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for i in {17..21} {27..33} {39..45}; do rain_colors+=("\e[38;5;${i}m"); done ;;
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red) # Crimson / blood red
|
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for i in {52..52} {88..88} {124..124} {160..160} {196..201}; do rain_colors+=("\e[38;5;${i}m"); done ;;
|
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yellow) # Amber / gold
|
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for i in {58..58} {100..100} {142..142} {184..184} {226..229}; do rain_colors+=("\e[38;5;${i}m"); done ;;
|
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cyan) # Electric cyan / turquoise
|
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for i in {30..31} {37..38} {44..45} {50..51}; do rain_colors+=("\e[38;5;${i}m"); done ;;
|
|
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*) # Greyscale / white (original style)
|
|
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rain_colors=("\e[37m" "\e[37;1m")
|
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for i in {244..255}; do rain_colors+=("\e[38;5;${i}m"); done ;;
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esac
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local exit_st=0
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local rain_cars=("|" "│" "┃" "┆" "┇" "┊" "┋" "╽" "╿")
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local rain_tab=${#rain_cars[@]}
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local rain_color_tab=${#rain_colors[@]}
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local num_rain_metadata=5
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local term_height=$(tput lines)
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local term_width=$(tput cols)
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local X=0 Y=0 drop_length=0 rain_drop=0
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local max_rain_width=0 new_rain_odd=0 falling_odd=0
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sigwinch() {
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term_width=$(tput cols)
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term_height=$(tput lines)
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#step_duration=0.025
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((max_rain_width = term_width * term_height / 4))
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((max_rain_height = term_height < 10 ? 1 : term_height / 10))
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# In percentage
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((new_rain_odd = term_height > 50 ? 100 : term_height * 2))
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((new_rain_odd = new_rain_odd * 75 / 100))
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((falling_odd = term_height > 25 ? 100 : term_height * 4))
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((falling_odd = falling_odd * 90 / 100))
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}
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do_exit() {
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exit_st=1
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}
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do_render() {
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# Clean screen first
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local idx=0
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for ((idx = 0; idx < num_rains * num_rain_metadata; idx += num_rain_metadata)); do
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X=${rains[idx]}
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Y=${rains[idx + 1]}
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drop_length=${rains[idx + 4]}
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for ((y = Y; y < Y + drop_length; y++)); do
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((y < 1 || y > term_height)) && continue
|
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echo -ne "\e[${y};${X}H "
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|
||||||
done
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||||||
done
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|
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for ((idx = 0; idx < num_rains * num_rain_metadata; idx += num_rain_metadata)); do
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|
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if ((100 * RANDOM / 32768 < falling_odd)); then
|
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# Falling
|
|
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if ((++rains[idx + 1] > term_height)); then
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|
||||||
# Out of screen, bye sweet <3
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|
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rains=("${rains[@]:0:idx}"
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|
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"${rains[@]:idx+num_rain_metadata:num_rains*num_rain_metadata}")
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((num_rains--))
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continue
|
|
||||||
fi
|
|
||||||
fi
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|
||||||
X=${rains[idx]}
|
|
||||||
Y=${rains[idx + 1]}
|
|
||||||
rain_drop=${rains[idx + 2]}
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|
||||||
drop_color=${rains[idx + 3]}
|
|
||||||
drop_length=${rains[idx + 4]}
|
|
||||||
for ((y = Y; y < Y + drop_length; y++)); do
|
|
||||||
((y < 1 || y > term_height)) && continue
|
|
||||||
printf "\e[${y};${X}H${drop_color}${rain_drop}"
|
|
||||||
done
|
|
||||||
done
|
|
||||||
}
|
|
||||||
|
|
||||||
trap do_exit TERM INT
|
|
||||||
trap sigwinch WINCH
|
|
||||||
# No echo stdin and hide the cursor
|
|
||||||
stty -echo
|
|
||||||
printf "\e[?25l"
|
|
||||||
printf "\e[2J"
|
|
||||||
|
|
||||||
local rains=()
|
|
||||||
local num_rains=0
|
|
||||||
sigwinch
|
|
||||||
while ((exit_st <= 0)); do
|
|
||||||
if (($exit_st <= 0)); then
|
|
||||||
read -n 1 -t $step_duration ch
|
|
||||||
case "$ch" in
|
|
||||||
q | Q)
|
|
||||||
do_exit
|
|
||||||
;;
|
|
||||||
esac
|
|
||||||
|
|
||||||
if ((num_rains < max_rain_width)) && ((100 * RANDOM / 32768 < new_rain_odd)); then
|
|
||||||
# Need new |, 1-based
|
|
||||||
rain_drop="${rain_cars[rain_tab * RANDOM / 32768]}"
|
|
||||||
drop_color="${rain_colors[rain_color_tab * RANDOM / 32768]}"
|
|
||||||
drop_length=$((max_rain_height * RANDOM / 32768 + 1))
|
|
||||||
X=$((term_width * RANDOM / 32768 + 1))
|
|
||||||
Y=$((1 - drop_length))
|
|
||||||
rains=("${rains[@]}" "$X" "$Y" "$rain_drop" "$drop_color" "$drop_length")
|
|
||||||
((num_rains++))
|
|
||||||
fi
|
|
||||||
|
|
||||||
# Let rain fall!
|
|
||||||
do_render
|
|
||||||
fi
|
|
||||||
done
|
|
||||||
echo -ne "\e[${term_height};1H\e[0K"
|
|
||||||
|
|
||||||
# Show cursor and echo stdin
|
|
||||||
echo -ne "\e[?25h"
|
|
||||||
stty echo
|
|
||||||
unset exit_st
|
|
||||||
trap - TERM INT
|
|
||||||
trap - WINCH
|
|
||||||
}
|
}
|
||||||
export -f rain
|
export -f rain
|
||||||
|
|
||||||
|
# ------------------------------------------------------------------------------
|
||||||
|
# Matrix style digital rain
|
||||||
|
# Usage: matrix [OPTIONS]
|
||||||
|
matrix()
|
||||||
|
{
|
||||||
|
_matrix_show_usage()
|
||||||
|
{
|
||||||
|
printf "Usage: matrix [OPTIONS]\n"
|
||||||
|
printf "Options:\n"
|
||||||
|
printf "\t-s, --speed NUM Set the drop delay in seconds (default: 0.035).\n"
|
||||||
|
printf "\t Lower values = faster stream.\n"
|
||||||
|
printf "\t-c, --color COLOR Set color theme (default: green).\n"
|
||||||
|
printf "\t-t, --charset SET Character set: binary, kana, ascii (default: binary).\n"
|
||||||
|
printf "\t-h, --help Display this help message and exit.\n\n"
|
||||||
|
printf "Example: matrix --charset kana --speed 0.02\n"
|
||||||
|
}
|
||||||
|
|
||||||
|
local step_duration=0.035
|
||||||
|
local base_color="green"
|
||||||
|
local charset="binary"
|
||||||
|
|
||||||
|
while [[ "$#" -gt 0 ]]; do
|
||||||
|
case $1 in
|
||||||
|
-s|--speed)
|
||||||
|
if [[ -n "$2" && ! "$2" =~ ^- ]]; then
|
||||||
|
step_duration="$2"
|
||||||
|
shift
|
||||||
|
else
|
||||||
|
disp E "--speed requires a numeric value."
|
||||||
|
_matrix_show_usage
|
||||||
|
return 1
|
||||||
|
fi
|
||||||
|
;;
|
||||||
|
-c|--color)
|
||||||
|
if [[ -n "$2" && ! "$2" =~ ^- ]]; then
|
||||||
|
base_color="$2"
|
||||||
|
shift
|
||||||
|
else
|
||||||
|
disp E "--color requires a color name."
|
||||||
|
_matrix_show_usage
|
||||||
|
return 1
|
||||||
|
fi
|
||||||
|
;;
|
||||||
|
-t|--charset)
|
||||||
|
if [[ -n "$2" && ! "$2" =~ ^- ]]; then
|
||||||
|
charset="${2,,}"
|
||||||
|
shift
|
||||||
|
else
|
||||||
|
disp E "--charset requires a value."
|
||||||
|
_matrix_show_usage
|
||||||
|
return 1
|
||||||
|
fi
|
||||||
|
;;
|
||||||
|
-h|--help)
|
||||||
|
_matrix_show_usage
|
||||||
|
return 0
|
||||||
|
;;
|
||||||
|
--)
|
||||||
|
shift
|
||||||
|
break
|
||||||
|
;;
|
||||||
|
*)
|
||||||
|
disp E "Unknown option: $1"
|
||||||
|
_matrix_show_usage
|
||||||
|
return 1
|
||||||
|
;;
|
||||||
|
esac
|
||||||
|
shift
|
||||||
|
done
|
||||||
|
|
||||||
|
_rain_engine "$step_duration" "$base_color" "matrix" "$charset"
|
||||||
|
}
|
||||||
|
export -f matrix
|
||||||
|
|
||||||
# ------------------------------------------------------------------------------
|
# ------------------------------------------------------------------------------
|
||||||
# EOF
|
# EOF
|
||||||
|
|||||||
Reference in New Issue
Block a user