rain bug fix and new engine
This commit is contained in:
@@ -248,14 +248,14 @@ change the default without having to pass flags every time.
|
||||
|
||||
| Key | Default | Description |
|
||||
| --- | --- | --- |
|
||||
| `RAIN_DEFAULT_SPEED` | `0.1` | Falling speed for `rain` |
|
||||
| `RAIN_DEFAULT_COLOR` | `Green` | Colour for `rain` |
|
||||
| `RAIN_DEFAULT_SPEED` | `5` | Delay between frames for `rain`: a value ≥ 1 is in hundredths of a second (`5` = 0.05 s), a value < 1 is in seconds; must be > 0 |
|
||||
| `RAIN_DEFAULT_COLOR` | `white` | Colour for `rain` (`green`, `blue`, `red`, `yellow`, `cyan`, `white`; case-insensitive) |
|
||||
| `RAIN_DEFAULT_DENSITY` | dynamic | Maximum number of simultaneous falling elements for `rain` |
|
||||
| `RAINBOW_DEFAULT_SPEED` | `0.04` | Horizontal color shift speed for `rainbow` |
|
||||
| `MATRIX_DEFAULT_SPEED` | `0.05` | Falling speed for `matrix` |
|
||||
| `MATRIX_DEFAULT_COLOR` | `Green` | Colour for `matrix` |
|
||||
| `RAINBOW_DEFAULT_SPEED` | `4` | Frame delay (hundredths of a second) of the colour shift for `rainbow` |
|
||||
| `MATRIX_DEFAULT_SPEED` | `3.5` | Frame delay for `matrix`, same scale as `RAIN_DEFAULT_SPEED` |
|
||||
| `MATRIX_DEFAULT_COLOR` | `green` | Colour for `matrix` (same names as `rain`) |
|
||||
| `MATRIX_DEFAULT_DENSITY` | dynamic | Maximum number of simultaneous falling elements for `matrix` |
|
||||
| `MATRIX_DEFAULT_CHARSET` | `binary` | Character set for `matrix` (`binary`, `kana`, `ascii`) |
|
||||
| `MATRIX_DEFAULT_CHARSET` | `binary` | Character set for `matrix` (`binary`, `kana`, `ascii`; case-insensitive) |
|
||||
|
||||
**`[ssh]`**
|
||||
|
||||
|
||||
Reference in New Issue
Block a user