# ------------------------------------------------------------------------------ # Let the rain fall # ------------------------------------------------------------------------------ rain() { local exit_st=0 local rain_cars=("|" "│" "┃" "┆" "┇" "┊" "┋" "╽" "╿") local rain_colors=("\e[37m" "\e[37;1m") # More from 256 color mode for i in {244..255}; do rain_colors=( "${rain_colors[@]}" "\e[38;5;${i}m" ) done local rain_tab=${#rain_cars[@]} local rain_color_tab=${#rain_colors[@]} local num_rain_metadata=5 local term_height=$(tput lines) local term_width=$(tput cols) local step_duration=0.050 local X=0 Y=0 drop_length=0 rain_drop=0 local max_rain_width=0 new_rain_odd=0 falling_odd=0 sigwinch() { term_width=$(tput cols) term_height=$(tput lines) #step_duration=0.025 (( max_rain_width = term_width * term_height / 4 )) (( max_rain_height = term_height < 10 ? 1 : term_height / 10 )) # In percentage (( new_rain_odd = term_height > 50 ? 100 : term_height * 2 )) (( new_rain_odd = new_rain_odd * 75 / 100 )) (( falling_odd = term_height > 25 ? 100 : term_height * 4 )) (( falling_odd = falling_odd * 90 / 100 )) } do_exit() { exit_st=1 } do_render() { # Clean screen first local idx=0 for ((idx = 0; idx < num_rains * num_rain_metadata; idx += num_rain_metadata)); do X=${rains[idx]} Y=${rains[idx + 1]} drop_length=${rains[idx + 4]} for ((y = Y; y < Y + drop_length; y++)); do (( y < 1 || y > term_height )) && continue echo -ne "\e[${y};${X}H " done done for ((idx = 0; idx < num_rains * num_rain_metadata; idx += num_rain_metadata)); do if (( 100 * RANDOM / 32768 < falling_odd )); then # Falling if (( ++rains[idx + 1] > term_height )); then # Out of screen, bye sweet <3 rains=("${rains[@]:0:idx}" "${rains[@]:idx+num_rain_metadata:num_rains*num_rain_metadata}") (( num_rains-- )) continue fi fi X=${rains[idx]} Y=${rains[idx + 1]} rain_drop=${rains[idx + 2]} drop_color=${rains[idx + 3]} drop_length=${rains[idx + 4]} for ((y = Y; y < Y + drop_length; y++)); do (( y < 1 || y > term_height )) && continue echo -ne "\e[${y};${X}H${drop_color}${rain_drop}" done done } trap do_exit TERM INT trap sigwinch WINCH # No echo stdin and hide the cursor stty -echo echo -ne "\e[?25l" echo -ne "\e[2J" local rains=() local num_rains=0 sigwinch while (( exit_st <= 0 )); do if (( $exit_st <=0 )); then read -n 1 -t $step_duration ch case "$ch" in q|Q) do_exit ;; esac if (( num_rains < max_rain_width )) && (( 100 * RANDOM / 32768 < new_rain_odd )); then # Need new |, 1-based rain_drop="${rain_cars[rain_tab * RANDOM / 32768]}" drop_color="${rain_colors[rain_color_tab * RANDOM / 32768]}" drop_length=$(( max_rain_height * RANDOM / 32768 + 1 )) X=$(( term_width * RANDOM / 32768 + 1 )) Y=$(( 1 - drop_length )) rains=( "${rains[@]}" "$X" "$Y" "$rain_drop" "$drop_color" "$drop_length" ) (( num_rains++ )) fi # Let rain fall! do_render fi done echo -ne "\e[${term_height};1H\e[0K" # Show cursor and echo stdin echo -ne "\e[?25h" stty echo unset exit_st trap - TERM INT trap - WINCH } export -f rain