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profile/profile.d/rain.sh

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# ------------------------------------------------------------------------------
# Let the rain fall
# ------------------------------------------------------------------------------
rain()
{
local exit_st=0
local rain_cars=("|" "│" "┃" "┆" "┇" "┊" "┋" "╽" "╿")
local rain_colors=("\e[37m" "\e[37;1m")
# More from 256 color mode
for i in {244..255}; do
rain_colors=( "${rain_colors[@]}" "\e[38;5;${i}m" )
done
local rain_tab=${#rain_cars[@]}
local rain_color_tab=${#rain_colors[@]}
local num_rain_metadata=5
local term_height=$(tput lines)
local term_width=$(tput cols)
local step_duration=0.050
local X=0 Y=0 drop_length=0 rain_drop=0
local max_rain_width=0 new_rain_odd=0 falling_odd=0
sigwinch() {
term_width=$(tput cols)
term_height=$(tput lines)
#step_duration=0.025
(( max_rain_width = term_width * term_height / 4 ))
(( max_rain_height = term_height < 10 ? 1 : term_height / 10 ))
# In percentage
(( new_rain_odd = term_height > 50 ? 100 : term_height * 2 ))
(( new_rain_odd = new_rain_odd * 75 / 100 ))
(( falling_odd = term_height > 25 ? 100 : term_height * 4 ))
(( falling_odd = falling_odd * 90 / 100 ))
}
do_exit() {
exit_st=1
}
do_render() {
# Clean screen first
local idx=0
for ((idx = 0; idx < num_rains * num_rain_metadata; idx += num_rain_metadata)); do
X=${rains[idx]}
Y=${rains[idx + 1]}
drop_length=${rains[idx + 4]}
for ((y = Y; y < Y + drop_length; y++)); do
(( y < 1 || y > term_height )) && continue
echo -ne "\e[${y};${X}H "
done
done
for ((idx = 0; idx < num_rains * num_rain_metadata; idx += num_rain_metadata)); do
if (( 100 * RANDOM / 32768 < falling_odd )); then
# Falling
if (( ++rains[idx + 1] > term_height )); then
# Out of screen, bye sweet <3
rains=("${rains[@]:0:idx}"
"${rains[@]:idx+num_rain_metadata:num_rains*num_rain_metadata}")
(( num_rains-- ))
continue
fi
fi
X=${rains[idx]}
Y=${rains[idx + 1]}
rain_drop=${rains[idx + 2]}
drop_color=${rains[idx + 3]}
drop_length=${rains[idx + 4]}
for ((y = Y; y < Y + drop_length; y++)); do
(( y < 1 || y > term_height )) && continue
echo -ne "\e[${y};${X}H${drop_color}${rain_drop}"
done
done
}
trap do_exit TERM INT
trap sigwinch WINCH
# No echo stdin and hide the cursor
stty -echo
echo -ne "\e[?25l"
echo -ne "\e[2J"
local rains=()
local num_rains=0
sigwinch
while (( exit_st <= 0 )); do
if (( $exit_st <=0 )); then
read -n 1 -t $step_duration ch
case "$ch" in
q|Q)
do_exit
;;
esac
if (( num_rains < max_rain_width )) && (( 100 * RANDOM / 32768 < new_rain_odd )); then
# Need new |, 1-based
rain_drop="${rain_cars[rain_tab * RANDOM / 32768]}"
drop_color="${rain_colors[rain_color_tab * RANDOM / 32768]}"
drop_length=$(( max_rain_height * RANDOM / 32768 + 1 ))
X=$(( term_width * RANDOM / 32768 + 1 ))
Y=$(( 1 - drop_length ))
rains=( "${rains[@]}" "$X" "$Y" "$rain_drop" "$drop_color" "$drop_length" )
(( num_rains++ ))
fi
# Let rain fall!
do_render
fi
done
echo -ne "\e[${term_height};1H\e[0K"
# Show cursor and echo stdin
echo -ne "\e[?25h"
stty echo
unset exit_st
trap - TERM INT
trap - WINCH
}
export -f rain